Partyception
Role: UI/UX and Web Designer, Project Manager
Team Members: Alex Kohl, Alex Kong, Ashli Black,
Victor Do, Zachary Thomsen
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"Partyception" is a party game that allows for fast-paced lobby-style minigames for streamers to play with their viewers.
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Includes: Website Demo (with Unity Build), Documentation, Artstation
Introduction
Our team, Last Braincell, came together to create a semester-long project for our Senior Design Project. This semester, we started with a thorough research process to identify a problem and a target audience. After two months of production, our team created a party game to solve the lack of interactivity that happens between streamers and their viewers.
Gameplay Overview
"Partyception" is a party game consisting of minigames that streamers can play in between their other games to entertain their viewers while also increasing interactivity during streams.
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Taking inspiration from our comparables, we originally planned to have a downloadable version (for the streamer to use to host) and a web browser version (for participants to join and play the game along with the streamer).
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Due to time constraints, we were only able to complete a single minigame this semester, polishing it enough to be a standalone game. This game is called "Are You Smarter Than Twitch Chat?"
Researching A Problem
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Selected to focus on the topic: Streaming Lifestyles
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Brainstormed possible problems and initial questions on the topic
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Created a comprehensive list of interview questions to ask across many demographics to get their opinion
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Interviewed five people each (a total of 30 interviews) and jotted thorough notes
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Organized the main pain points discovered through the interviews
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Selected to focus on the problem: Lack of Interactivity
Select to view interview questions and answers. Names are hidden for privacy.
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Brainstorming Solutions
We were looking for a solution to satisfy the following:
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An activity both the streamer and the viewer can participate in simultaneously
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Increase interactivity and engagement between the streamer and viewer
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Filling time in between long queues (with the rising popularity of FPS games)
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(possibly) Add value to Twitch's channel point reward system
That's how we came up with...
A short, fast-paced party game that the streamer can play with their viewers! Interactive & engaging!
Presenting Our Game!
UI/UX Design
Some wireframes were created by artists Ashli and Zach to reference the updated art assets
Original wireframe for 3 minigames. Shows the screen progressions and conditions
(Credit: Ashli + Zach)
Taking the original wireframe and testing the screen and color themes through Figma
Drawing the screens and wireframe progressions. This was the main reference for our game.
Implemented the drafted wireframes into Figma.
This helped us organize and decide what kinds of art assets we might need. This helped us visualize the screens we will need and test any functionality.
Final wireframe including art, color palette, and game screens.
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(Credit: Ashli + Zach)
Final Game Screens
Web Design
Taking inspiration from our comparables, we designed the website where our game would be hosted.
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We took our blue/purple theme and decided to add our documentation along with a set of instructions detailing how our game is played.
For our final product, we decided to follow the windows theme of our game and mimic playing on an actual computer.
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We have a monitor to border the game and the keyboard serves as a display for our individual documentation and introducing the team.
Project Manager
As the project manager, I assumed the following responsibilities:
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Lead group discussions during meetings with and outside our weekly meetings with our Executive Producer (EP)
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Our EP was a professor who overlooked our project and avised our process​
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Checked in with others about progress
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Documented each meeting and outlined our goals for the next meeting
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Recording progress and dividing the project into smaller goals​
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Created all presentation slides and spoke as a representative for the group​
Main Takeaway
When developing this project, there were several lessons my group had learned:
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How companies research before developing products
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Analyze a pain point that is in need of a solution
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Interviews can reveal a common issue that maybe was not considered before
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Understanding how to identify and cater towards a target audience
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Smaller goals help progress the project
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Keep steady, consistent progress on the project
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Adjusting the scope of the project as time passes instead of suddenly cutting a big chunk of the project
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Team can provide support in other areas as necessary
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Emulate creating a product to satisfy a client and solve a researched problem
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Practicing how products get made in the industry
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Create a solution that aims to solve a real-life problem found through research
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Post-Mortem
If I were to do something similar, I would...
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Extend the research portion to test user experience and receive feedback on the interface
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Organizing more playtests and evaluative forms​
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Build working prototypes through programs like Figma
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Building more wireframes using placeholder art
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Do early playtesting with prototypes
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Document and record early project process
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Keep a timeline of project progression and check where we need more help or which parts could use improvements​
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